![]() I found out it was because the file on RST is called '_soltextures_planetary_entities.asset' while on PD 'pd_sol_system_entities.asset', both created an entity called "gas_giant_saturn_entity" and the one from PD overwrote the one from RST, even though it should be the opposite according to the load order.Ĭhanging '_soltextures_planetary_entities.asset' to 'zzz_soltextures_planetary_entities.asset' solved the issue because it loaded after then.Īlso I've noticed that the game it's reading not (.txt) files for some things, I hadn't had the problem before but I was editing some species mods and I was having some trouble making my changes work and then I realized it was because it was loading a (.bak) file I had in the same 'species_classes' folder. I was using the mods Planetary Diversity (819148835) and Real Sol Textures Expansion (2061888410), and I was loading the Real Sol Textures (RST) mods after Planetary Diversity (PD) so the game would use the textures from RST overwriting PD, but for some reason it kept using the Saturn texture from PD. At least it's done and we can move on with our lives
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